AI Insights · Timothy · March 2022
Top 5 3D Realistic Games in Czech Republic - Q1 2022 Performance
Discover the performance of the top 5 3D realistic games in the Czech Republic for Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, we analyzed the performance of the top 5 3D realistic games on a unified platform in the Czech Republic. These insights, powered by Sensor Tower, reveal intriguing trends in downloads, revenue, and active users.
World of Tanks Blitz™ from WARGAMING Group Limited showed varied performance. Weekly revenue started at around $28K and reached a peak of approximately $32K in early January, before gradually declining to about $16.5K by the end of March. Downloads saw a gradual decrease from 3.2K in late December to 1.6K by the end of March. Active users began at 14.3K and saw a consistent decline, ending the quarter at around 11.7K.
State of Survival: Zombie War by FunPlus International AG experienced a peak in weekly revenue of around $21K in mid-January, fluctuating throughout the quarter, and ending March with nearly $19.5K. Downloads varied, starting at 1.9K in late December and closing the quarter at 1.6K. Active users remained relatively stable, hovering around 17.5K at the beginning and ending the quarter at approximately 15.3K.
Fishing Clash: Sport Simulator from Ten Square Games S.A. saw its weekly revenue fluctuate, peaking at approximately $18K in late February and ending March at $13.5K. Downloads showed a modest range, starting at 554 and closing at 639. Active users saw a decline from 12.9K at the start of the quarter to around 10.3K by the end of March.
Call of Duty®: Mobile, published by Activision Publishing, Inc., experienced steady revenue, peaking at roughly $19K in early February and ending March at around $16.8K. Downloads saw a decrease from 4K in late December to about 2.2K by the end of March. Active users began at 44.2K and slightly declined to approximately 38.1K by the end of the quarter.
Lastly, PUBG MOBILE by Tencent Mobile International Limited had a fluctuating revenue, peaking at $18.3K in mid-January and ending the quarter at around $13.8K. Downloads started at 6.3K in late December and decreased to 3.4K by the end of March. Active users saw a decline from 58.4K at the start of the quarter to approximately 51.4K by the end of March.
For more detailed insights and data, visit Sensor Tower.